Post by mortambo on Jun 18, 2016 16:35:22 GMT -6
What are Stress and Consequences?
In a conflict (see Conflicts), you use stress and consequences to mitigate damage so that you can stay in that conflict. These can be physical, social, or any other kind of conflict that could revolve around a stress track.
Stress Tracks:
Every player has two different stress tracks. The physical stress track deals with physical harm, and the mental stress track mitigates mental harm. The more boxes in a stress track, the more resilient the character is in that regard. By default, a character has two boxes in each stress track.
Consequences:
Every player also has three consequence slots. One is mild, one is moderate, and the last one is severe. Unlike stress, these aren’t classified as either physical or mental—any of them can apply to any type of harm. As mentioned in Aspects, consequences are the injuries and traumas you can’t just shake off after the dust settles.
Adding Tracks and Slots:
Certain skills and some stunts can add to these defaults. See the Skills and Stunts section for more on that. For the sake of quick reference, these are the skills in the General Fate System that alter stress and consequences:
Physique helps with physical stress, and Will helps with mental stress. Either skill grants one more stress box of the respective type (physical or mental) if rated at Average (+1) or Fair (+2), or two more stress boxes if rated at Good (+3) or higher. At Superb (+5) or higher, they also grant an additional mild consequence slot. Unlike the standard three, this consequence slot is specifically restricted to either physical harm (Physique) or mental harm (Will).
Note: if you’re playing in a setting with different skills, the skills that affect stress boxes and consequences may change. Take a note of those skill benefits when you’re making your character. Also, if you are playing in a different setting you may have another track such as Wealth, that will have it's own stress and skill associated with it.
In a conflict (see Conflicts), you use stress and consequences to mitigate damage so that you can stay in that conflict. These can be physical, social, or any other kind of conflict that could revolve around a stress track.
Stress Tracks:
Every player has two different stress tracks. The physical stress track deals with physical harm, and the mental stress track mitigates mental harm. The more boxes in a stress track, the more resilient the character is in that regard. By default, a character has two boxes in each stress track.
Consequences:
Every player also has three consequence slots. One is mild, one is moderate, and the last one is severe. Unlike stress, these aren’t classified as either physical or mental—any of them can apply to any type of harm. As mentioned in Aspects, consequences are the injuries and traumas you can’t just shake off after the dust settles.
Adding Tracks and Slots:
Certain skills and some stunts can add to these defaults. See the Skills and Stunts section for more on that. For the sake of quick reference, these are the skills in the General Fate System that alter stress and consequences:
Physique helps with physical stress, and Will helps with mental stress. Either skill grants one more stress box of the respective type (physical or mental) if rated at Average (+1) or Fair (+2), or two more stress boxes if rated at Good (+3) or higher. At Superb (+5) or higher, they also grant an additional mild consequence slot. Unlike the standard three, this consequence slot is specifically restricted to either physical harm (Physique) or mental harm (Will).
Note: if you’re playing in a setting with different skills, the skills that affect stress boxes and consequences may change. Take a note of those skill benefits when you’re making your character. Also, if you are playing in a different setting you may have another track such as Wealth, that will have it's own stress and skill associated with it.