Post by mortambo on Jun 18, 2016 21:39:20 GMT -6
Human magicians use the principle of sympathy to cast spells on a subject through a picture or effigy. Similarly, feline magic uses the link between something’s name and the thing itself. Knowing the True Name of your target will make your magic easier to perform and more powerful.
Discovering the True Names of our enemies is a critical part of our work. This is an easy task for most humans because their True Names are the same as their given names. They’re careless and often speak their full names aloud or leave them lying around on pieces of paper for those of us with Seeking to find.
Sapient animals and supernatural creatures are much more cautious with their True Names—finding them out can be arduous indeed. Even spirits that were once human learn to adopt new names or titles. You might find their True Names written on tombstones or old papers. Otherwise, you may have to befriend the target, trick them, eavesdrop on them, or interrogate them or their allies.
Our most potent magics must be fueled by blood sacrifice. To lengthen and empower our spells, we will kill a small animal like a bird, mouse, frog, or rat and pour its life force into our spells. Of course, no decent feline would sacrifice a sapient animal.
There are four schools of magic. Each of us can only ever master one school and unlock its most powerful abilities, but experienced cats usually have some ability with all four.
Magic Skills:
This will be just a general overview of how they can be used. For more information, please see the book. There are also Magical Stunts associated with each of the schools of magic.
Warding:
Practitioners of this school of magic are a bulwark against the forces of evil.
Overcome: You can use Warding to overcome a ward set up against you specifically or cats in general.
Create an Advantage: Set up a ward against creatures to protect an area.
Attack: Cannot be used to attack:
Defense: You can use Warding to defend those inside your Ward even if you aren't present. If you fail, then you become the target of the attack.
Naming:
This school of magic lets you exert terrifying and direct control over a foe by using his True Name. Masters of this art are respected and feared in equal measure because a proficient Namer can do almost anything to a victim whose True Name she knows. Giving your True Name to a master of Naming is either incredibly foolhardy, a sign of great trust, or both.
Overcome: You can use your power over your own True Name to remove aspects related to mental domination or caused by hostile applications of Naming.
Create an Advantage: You may bless or curse targets.
Attack: Naming isn't used to attack without a relevant stunt.
Defense: You may use your mastery over your True Name to defend against Naming used on you.
Shaping:
Those who learn Shaping know that the body can be changed from within. By whispering your True Name to yourself, you can shape your body to make it better suited to the task at hand for the rest of the scene. Dabblers in the art can make minor alterations, but Shapers can effect more dramatic changes
Overcome: You can use Shaping to overcome an obstacle for which a minor change in your form would be useful. Escaping from being Tied Up by becoming more flexible for instance.
Create an Advantage: You may change your physical form for the rest of the scene within limitations.
Attack: Shaping isn't used to attack.
Defense: You can use Shaping against attempts to magical change your body.
Seeking:
Cats are curious and are always finding trouble. The truth is, if you’re skilled in Seeking, you can find almost anything—so long as you know what you’re looking for. Experienced users of this art can find their way into a sleeper’s dreams, and Seekers can even leave their physical vessels to journey on the astral plane or dream of future portents.
Overcome: You can become aware of the direction and distance, to any specific place, object, or being for the rest of the scene. It can also be used to remove aspects related to being lost.
Create an Advantage: Can create aspects related to finding useful items and optimal routes.
Attack: Seeking isn't used to attack.
Defense: You can use Seeking to defend against magical attempts to locate you or things you've hidden as well as attempts to inflict aspects on you like Lost in the Wilderness
Discovering the True Names of our enemies is a critical part of our work. This is an easy task for most humans because their True Names are the same as their given names. They’re careless and often speak their full names aloud or leave them lying around on pieces of paper for those of us with Seeking to find.
Sapient animals and supernatural creatures are much more cautious with their True Names—finding them out can be arduous indeed. Even spirits that were once human learn to adopt new names or titles. You might find their True Names written on tombstones or old papers. Otherwise, you may have to befriend the target, trick them, eavesdrop on them, or interrogate them or their allies.
Our most potent magics must be fueled by blood sacrifice. To lengthen and empower our spells, we will kill a small animal like a bird, mouse, frog, or rat and pour its life force into our spells. Of course, no decent feline would sacrifice a sapient animal.
There are four schools of magic. Each of us can only ever master one school and unlock its most powerful abilities, but experienced cats usually have some ability with all four.
Magic Skills:
This will be just a general overview of how they can be used. For more information, please see the book. There are also Magical Stunts associated with each of the schools of magic.
Warding:
Practitioners of this school of magic are a bulwark against the forces of evil.
Overcome: You can use Warding to overcome a ward set up against you specifically or cats in general.
Create an Advantage: Set up a ward against creatures to protect an area.
Attack: Cannot be used to attack:
Defense: You can use Warding to defend those inside your Ward even if you aren't present. If you fail, then you become the target of the attack.
Naming:
This school of magic lets you exert terrifying and direct control over a foe by using his True Name. Masters of this art are respected and feared in equal measure because a proficient Namer can do almost anything to a victim whose True Name she knows. Giving your True Name to a master of Naming is either incredibly foolhardy, a sign of great trust, or both.
Overcome: You can use your power over your own True Name to remove aspects related to mental domination or caused by hostile applications of Naming.
Create an Advantage: You may bless or curse targets.
Attack: Naming isn't used to attack without a relevant stunt.
Defense: You may use your mastery over your True Name to defend against Naming used on you.
Shaping:
Those who learn Shaping know that the body can be changed from within. By whispering your True Name to yourself, you can shape your body to make it better suited to the task at hand for the rest of the scene. Dabblers in the art can make minor alterations, but Shapers can effect more dramatic changes
Overcome: You can use Shaping to overcome an obstacle for which a minor change in your form would be useful. Escaping from being Tied Up by becoming more flexible for instance.
Create an Advantage: You may change your physical form for the rest of the scene within limitations.
Attack: Shaping isn't used to attack.
Defense: You can use Shaping against attempts to magical change your body.
Seeking:
Cats are curious and are always finding trouble. The truth is, if you’re skilled in Seeking, you can find almost anything—so long as you know what you’re looking for. Experienced users of this art can find their way into a sleeper’s dreams, and Seekers can even leave their physical vessels to journey on the astral plane or dream of future portents.
Overcome: You can become aware of the direction and distance, to any specific place, object, or being for the rest of the scene. It can also be used to remove aspects related to being lost.
Create an Advantage: Can create aspects related to finding useful items and optimal routes.
Attack: Seeking isn't used to attack.
Defense: You can use Seeking to defend against magical attempts to locate you or things you've hidden as well as attempts to inflict aspects on you like Lost in the Wilderness