Post by mortambo on Jun 18, 2016 21:14:47 GMT -6
A lot of the fun in The Secrets of Cats comes from cats being very different protagonists
than human beings.
Nature: While the cats in this game are sapient and possessed of great magical
powers, they’re still cats. They are easily distracted by laser pointers or pieces of
string, and their predatory instincts can make it difficult for them to keep prey
alive for interrogation. They aren’t generally fond of water and tend to poke their
noses into places where they shouldn’t. These tendencies are fertile ground for
compels on a cat’s high concept. Similarly, cats can invoke their high concepts to
be good at things like balancing on a narrow rail or surviving a fall.
Senses: Cats have excellent night vision and can see in color, but struggle to
distinguish between colors near the red end of the spectrum. They can’t see if
there’s no light at all and can’t hold flashlights, so in totally dark environments
they must rely on magic or their other senses. Fortunately, their sense of smell is
more than ten times better than humans’, and they have a preternatural ability
to sense air currents, objects, and spaces around them with their whiskers. Cats
hear low-pitched sounds about as well as humans, but they can detect sounds at
much higher pitches—higher than even dogs can sense.
Literacy: Cats have no written language and generally can’t read human languages.
They can however leave simple messages for each other such as “Stay
away!” or “Danger here!” with scent markings, and can understand similar messages
left by other animals.
Naiveté: Cats, clever as they are, know a lot about the human world. However,
being outsiders, they are often baffled by the things that humans do or use.
Most cats can’t read pictographic signs, so they can’t benefit from human books
and histories. Rather than using their own experience, cats often have to piece
together clues to understand human behaviors and tools. GMs, you can describe
clues and events from this outsider’s perspective and require Lore or Investigate
rolls for cats to know even relatively basic things about the way humans do.
than human beings.
Nature: While the cats in this game are sapient and possessed of great magical
powers, they’re still cats. They are easily distracted by laser pointers or pieces of
string, and their predatory instincts can make it difficult for them to keep prey
alive for interrogation. They aren’t generally fond of water and tend to poke their
noses into places where they shouldn’t. These tendencies are fertile ground for
compels on a cat’s high concept. Similarly, cats can invoke their high concepts to
be good at things like balancing on a narrow rail or surviving a fall.
Senses: Cats have excellent night vision and can see in color, but struggle to
distinguish between colors near the red end of the spectrum. They can’t see if
there’s no light at all and can’t hold flashlights, so in totally dark environments
they must rely on magic or their other senses. Fortunately, their sense of smell is
more than ten times better than humans’, and they have a preternatural ability
to sense air currents, objects, and spaces around them with their whiskers. Cats
hear low-pitched sounds about as well as humans, but they can detect sounds at
much higher pitches—higher than even dogs can sense.
Literacy: Cats have no written language and generally can’t read human languages.
They can however leave simple messages for each other such as “Stay
away!” or “Danger here!” with scent markings, and can understand similar messages
left by other animals.
Naiveté: Cats, clever as they are, know a lot about the human world. However,
being outsiders, they are often baffled by the things that humans do or use.
Most cats can’t read pictographic signs, so they can’t benefit from human books
and histories. Rather than using their own experience, cats often have to piece
together clues to understand human behaviors and tools. GMs, you can describe
clues and events from this outsider’s perspective and require Lore or Investigate
rolls for cats to know even relatively basic things about the way humans do.