Post by mortambo on Jun 18, 2016 21:05:43 GMT -6
Aspects:
First before you start, be sure to read On Being a Cat
High Concept:
As for humans, this aspect describes who you are and what you do. Specializing in one of the schools of magic means that you must add the relevant title— Warden, Namer, Shaper, or Seeker (see Feline Magic)
Trouble:
Your trouble causes drama in your life. You might be curious to a fault, bad tempered, or a sucker for flattery. Perhaps your Burdens won’t let you leave the house, you’re haunted by an old enemy, or you live with a mean dog. Or maybe there’s a fear or habit that you struggle to overcome.
Burdens:
This aspect details the Burdens in your life. In less cat-centric terms, Burdens are the people your cat is dedicated to protecting, whether an entire neighborhood or a single homeless person. If you’re a stray, pick a person or people whom you sometimes visit and think are worthy of protection. Describe them in an interesting way that suggests invokes or compels—cats call people Burdens for
a reason! While you might accumulate more Burdens throughout your life, you begin with a Burden of one person or group of people.
True Name:
You learned your True Name in a dream soon after you became an adult. You earned your True Name from your actions—it might be Brave Warrior or Silent Hunter—and it’s part of your core identity. To share your True Name is a sign of great trust and respect, because someone who knows it has enormous power over you.
Your True Name might relate to an adventure shared with another player during early adulthood. If you’re struggling to come up with a True Name, discuss your character’s history and coming of age with other players.
Free Aspect:
This aspect can be anything you’d like. For example, you could establish a relationship with another PC and invent some shared back story, but you don’t have to if nothing comes to mind.
Skills:
Skills work just like in Fate Core. You choose 10 skills across your skill pyramid and most skills work identically to how they are described. There are four new skills that are associated with Feline Magic: Naming, Seeking, Shaping and Warding.
Also, Contacts and Resources from the core book are replaced by a skill named Territory.
Territory:
Maintaining a large territory will make other cats and animals respect you and means you have more resources at your disposal. It also makes you a target for those who want to expand their own turf. Want to find an albino squirrel for a rare ritual needed to fend off a hungry wendigo? Roll Territory to know where you can find one on your land. Want to find out what’s being whispered behind your back? Roll Territory to find a cat impressed enough with you to spill it. Involved in a pissing contest with another cat for the deputy leadership of your Parliament of Cats? Roll Territory to create an advantage related to how big, powerful, and well known you are.
Defeating an animal with Territory in a conflict lets you steal some of his turf. When this happens, the winner and loser each writes down a situation aspect that persists until the loser persuades the winner to give his turf back or beats the winner in a conflict. You can’t be saddled with more negative Territory aspects than the rating of your Territory skill.
Everything Else:
First before you start, be sure to read On Being a Cat
High Concept:
As for humans, this aspect describes who you are and what you do. Specializing in one of the schools of magic means that you must add the relevant title— Warden, Namer, Shaper, or Seeker (see Feline Magic)
Trouble:
Your trouble causes drama in your life. You might be curious to a fault, bad tempered, or a sucker for flattery. Perhaps your Burdens won’t let you leave the house, you’re haunted by an old enemy, or you live with a mean dog. Or maybe there’s a fear or habit that you struggle to overcome.
Burdens:
This aspect details the Burdens in your life. In less cat-centric terms, Burdens are the people your cat is dedicated to protecting, whether an entire neighborhood or a single homeless person. If you’re a stray, pick a person or people whom you sometimes visit and think are worthy of protection. Describe them in an interesting way that suggests invokes or compels—cats call people Burdens for
a reason! While you might accumulate more Burdens throughout your life, you begin with a Burden of one person or group of people.
True Name:
You learned your True Name in a dream soon after you became an adult. You earned your True Name from your actions—it might be Brave Warrior or Silent Hunter—and it’s part of your core identity. To share your True Name is a sign of great trust and respect, because someone who knows it has enormous power over you.
Your True Name might relate to an adventure shared with another player during early adulthood. If you’re struggling to come up with a True Name, discuss your character’s history and coming of age with other players.
Free Aspect:
This aspect can be anything you’d like. For example, you could establish a relationship with another PC and invent some shared back story, but you don’t have to if nothing comes to mind.
Skills:
Skills work just like in Fate Core. You choose 10 skills across your skill pyramid and most skills work identically to how they are described. There are four new skills that are associated with Feline Magic: Naming, Seeking, Shaping and Warding.
Also, Contacts and Resources from the core book are replaced by a skill named Territory.
Territory:
Maintaining a large territory will make other cats and animals respect you and means you have more resources at your disposal. It also makes you a target for those who want to expand their own turf. Want to find an albino squirrel for a rare ritual needed to fend off a hungry wendigo? Roll Territory to know where you can find one on your land. Want to find out what’s being whispered behind your back? Roll Territory to find a cat impressed enough with you to spill it. Involved in a pissing contest with another cat for the deputy leadership of your Parliament of Cats? Roll Territory to create an advantage related to how big, powerful, and well known you are.
Defeating an animal with Territory in a conflict lets you steal some of his turf. When this happens, the winner and loser each writes down a situation aspect that persists until the loser persuades the winner to give his turf back or beats the winner in a conflict. You can’t be saddled with more negative Territory aspects than the rating of your Territory skill.
Everything Else:
- Refresh: 3—up to two points can be spent on additional magic or normal stunts.
- Magic Stunts: Pick 3. Exclusive stunts require the high concept to contain the relevant title (Warden, Namer, Shaper, Seeker).
- Normal Stunts: Pick 3.
- Stress: 2 mental boxes, 2 physical boxes. Will and Physique increase stress as normal.
- Consequences: 1 mild, 1 moderate, and 1 severe. Superb Will and Physique provide extra mild consequences as normal.